This is realistic, though, and fits the cinematic platformer genre. Here you have to crouch when shooting the spiders, which is slow as you have to wait for the crouching animation, meaning you have to plan your attack well in advance. ![]() The platforming is quite easy, and I only died a couple times, but the enemies were a little frustrating at first. You have to find crystal keys to use with crystal switches, which cause new areas to become available and allow you to progress. The demo is fairly short, and has you exploring the alien ruins, fighting spiders and bats along the way. There is a tutorial at the start of the game as well, which teaches you the game's platforming and how to shoot your pistol, but it neglects mentioning how to use your shield, which is odd as it comes in very useful later. In the demo for Lunark, you play as Leo as he is sent to investigate alien ruins to find an ancient artifact.Īlthough at the start of Lunark there is a fair amount of dialogue as Leo is told his task, after that you are simply sent off to the alien ruins, and don't get any more except for when he examines switches and the corpse of an adventurer. An AI, called Noah, was designed to preserve humanity, and used the Moon as an Ark renaming it Lunark to evacuate a specially selected group of individuals to the nearest superhabitable planet. Lunark is set centuries after Earth became inhospitable. As such, Lunark might not be for fans of Super Meat Boy or Spelunky, but if you do enjoy those games and enjoy action movies, it's still worth giving it a shot. Cinematic platformers focus on narrative and realism, with the protagonist being much like a real person: if they fall a long distance they die instantly, they go down in combat very quickly if not in one hit. even though it’ll take some time to convince a major photo maker to change so radically, the concept does raise questions to what future smartphones look like.Lunark is a cinematic platformer, a somewhat niche offshoot of the genre which includes games like Another World and 3D titles like Prince of Persia. the ‘lunark’ smartphone concept by allan ospina would allow apps that get interrupted by a phone call go to idle on the screen avoiding the need to press the home button. the ‘lunark’ uses technology that makes the screens lit only by its graphics that are being displayed, therefor saving more battery life as well. the layout also made the battery last longer thanks to the extra room for storage behind the display. among the many benefits of having a bi-fold screen is the ability to protect the screens. The concept phone permit apps to expand their output like a game controllers outside the view area, opening links on the other screen. the ‘lunark’ concept by allan ospina was developed to empower people to multitask simply and to help users maximize their productivity by enhancing the interface experience using two separate screens linked together with a special hinge that allow them to connect seamlessly.ĭual hinged mechanism flips screen to two sides Smartphone design has now become very uniform across all companies around the world. Dual screen lunark smartphone concept by allan ospina
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