![]() If you want to get it on One Hit Kill, and you want it in September, now’s the last chance. Some will see it a lot sooner at playtests. We’re more than triple funded, and will be shipping OHK to backers in September. The deadline really is a deadline, and nothing can stop it. From the moment I launched the campaign, there was nothing I could do to speed up or slow down the closing gate. I think part of the appeal of Kickstarter is that it’s an Automatic Gate at heart. The backers will be inside, and the rest of the world will need to wait. No matter what you do, it’s going to shut, and you’re either in or you’re out.Īt noon Friday LA time, Kickstarter’s automatic gate will slam shut on One Hit Kill. One of my favorite sub-tropes is the Automatic Gate. The Automatic GateĪs a screenwriter, I’m always looking for ticking clocks to increase the tension in a story. When stranger shows up offering you work, you’re doing something right. I have no idea why this piece exists, but it compelled me to contact him. This is one Noah’s personal illustrations. The work you do for yourself is almost always a better expression of your potential, because you’re not trying to meet anyone’s expectations. Working screenwriters face a similar grind with endless pitches and revisions, while TV writers have to find new stories to tell with the same characters each week.ĭevoting time to your own work is one key to staying sane. How many orcs and angels can you really be proud of? Particularly in the fantasy art industry, it feels like there’s an easy path to burnout. One of the things that’s impressed me about working with Noah is his commitment to working on his own projects in addition to assignments. Being a horrible, embarrassing failure.Īnd it was this fear that propelled me to improve. Not making enough money to support myself. I have spent every day since, with some variance, utterly terrified of failing. Without anything better to go on, that’s what I relied on.įrom this moment, the fear began. It was simply something that, in my gut, I just knew was the right choice. The reason I decided to become an artist has nothing to do with what would make me the most money, or what I was “talented” at, or even what I necessarily always enjoyed the most. Noah Bradley, who illustrated several of the weapon cards for One Hit Kill, has a great post up about his journey to becoming a full-time professional artist:
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